Struct light_state_t#

Struct Documentation#

struct light_state_t#

Public Functions

inline bool operator==(const light_state_t &other) const#

Public Members

light_type type = light_type::SCENE_LIGHT#
point3_t position = {0., 0., 0.}#
color_t color = {1., 1., 1.}#
vector3_t direction = {1., 0., 0.}#
bool positionalLight = false#
double intensity = 1.0#
bool switchState = true#