Color Maps
Image files
It is possible to specify a color map using the --colormap-file option.
The value of the option can be an absolute path to an image file, a relative path, a filename or a filestem.
If it is not an absolute path, these directories are used to find the file (in this order):
- Linux:
${XDG_CONFIG_HOME}/f3d/colormaps,~/.config/f3d/colormaps,/etc/f3d/colormaps,/usr/share/f3d/colormaps,[install_dir]/share/f3d/colormaps - Windows:
%APPDATA%\f3d\colormaps,[install_dir]\share\f3d\configs\colormaps - macOS:
${XDG_CONFIG_HOME}/f3d/colormaps,~/.config/f3d/colormaps,/usr/local/etc/f3d/colormaps,f3d.app/Contents/Resources/configs/colormapsThe first existing file found is used. If it is a filestem, all supported image extensions are tried.
We provide some ready to use color maps files, listed in the table below:
| Name | Image |
|---|---|
| cividis | |
| cubehelix | |
| gist_earth | |
| hot | |
| inferno | |
| magma | |
| plasma | |
| seismic | |
| viridis |
It is possible to create a custom color map by creating a simple RGB image in any supported formats, and any resolution (if the height is more than 1 row, only the first one is taken into account). The image must be copied in the user config directory:
- Linux/macOS:
~/.config/f3d/colormaps - Windows:
%APPDATA%\f3d\colormaps
Supported formats
Here's the list of all supported image formats that can be used as color maps:
.png.pnm,.pgm,.ppm.tif,.tiff.bmp.slc.hdr.pic.jpeg,.jpg.MR.CT.mhd,.mha.tga.exr(ifF3D_MODULE_EXRis enabled).webp(ifF3D_MODULE_WEBPis enabled)
Custom values
If no colormap file is specified, it is also possible to set values manually using the --colormap option with a dedicated parsing.
For example, the default value corresponds to the hot preset which can be defined manually with --colormap=0.0,rgb(0,0,0),0.4,rgb(230,0,0),0.8,rgb(230,230,0),1.0,rgb(255,255,255).
It consists of 4 pairs of increasing scalar values ranging from 0 to 1, and corresponding colors. Values in between are interpolated.