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#ifndef f3d_interactor_h
#define f3d_interactor_h
#include "exception.h"
#include "export.h"
#include "log.h"
#include "options.h"
#include "window.h"
#include <functional>
#include <string>
#include <utility>
#include <vector>
namespace f3d
{
struct interaction_bind_t
{
enum class ModifierKeys : unsigned char
{
ANY = 0x80, // 10000000
NONE = 0x0, // 00000000
CTRL = 0x1, // 00000001
SHIFT = 0x2, // 00000010
CTRL_SHIFT = 0x3 // 00000011
};
ModifierKeys mod = ModifierKeys::NONE;
std::string inter;
bool operator<(const interaction_bind_t& bind) const;
bool operator==(const interaction_bind_t& bind) const;
std::string format() const;
static interaction_bind_t parse(const std::string& str);
};
class F3D_EXPORT interactor
{
public:
virtual interactor& initCommands() = 0;
virtual interactor& addCommand(
const std::string& action, std::function<void(const std::vector<std::string>&)> callback) = 0;
virtual interactor& removeCommand(const std::string& action) = 0;
virtual std::vector<std::string> getCommandActions() const = 0;
virtual bool triggerCommand(std::string_view command) = 0;
using documentation_callback_t = std::function<std::pair<std::string, std::string>()>;
virtual interactor& initBindings() = 0;
virtual interactor& addBinding(const interaction_bind_t& bind, std::vector<std::string> commands,
std::string group = {}, documentation_callback_t documentationCallback = nullptr) = 0;
virtual interactor& addBinding(const interaction_bind_t& bind, std::string command,
std::string group = {}, documentation_callback_t documentationCallback = nullptr) = 0;
interactor& addBinding(const interaction_bind_t& bind, std::initializer_list<std::string> list,
std::string group = {}, documentation_callback_t documentationCallback = nullptr)
{
return this->addBinding(
bind, std::vector<std::string>(list), std::move(group), std::move(documentationCallback));
}
virtual interactor& removeBinding(const interaction_bind_t& bind) = 0;
virtual std::vector<std::string> getBindGroups() const = 0;
virtual std::vector<interaction_bind_t> getBindsForGroup(std::string group) const = 0;
virtual std::vector<interaction_bind_t> getBinds() const = 0;
virtual std::pair<std::string, std::string> getBindingDocumentation(
const interaction_bind_t& bind) const = 0;
virtual void toggleAnimation() = 0;
virtual void startAnimation() = 0;
virtual void stopAnimation() = 0;
virtual bool isPlayingAnimation() = 0;
virtual void enableCameraMovement() = 0;
virtual void disableCameraMovement() = 0;
virtual bool playInteraction(const std::string& file, double deltaTime = 1.0 / 30,
std::function<void()> userCallBack = nullptr) = 0;
virtual bool recordInteraction(const std::string& file) = 0;
virtual void start(double deltaTime = 1.0 / 30, std::function<void()> userCallBack = nullptr) = 0;
virtual void stop() = 0;
virtual void requestRender() = 0;
struct already_exists_exception : public exception
{
explicit already_exists_exception(const std::string& what = "");
};
struct does_not_exists_exception : public exception
{
explicit does_not_exists_exception(const std::string& what = "");
};
struct command_runtime_exception : public exception
{
explicit command_runtime_exception(const std::string& what = "");
};
protected:
interactor() = default;
virtual ~interactor() = default;
interactor(const interactor& opt) = delete;
interactor(interactor&& opt) = delete;
interactor& operator=(const interactor& opt) = delete;
interactor& operator=(interactor&& opt) = delete;
};
//----------------------------------------------------------------------------
inline bool interaction_bind_t::operator<(const interaction_bind_t& bind) const
{
return this->mod < bind.mod || (this->mod == bind.mod && this->inter < bind.inter);
}
//----------------------------------------------------------------------------
inline bool interaction_bind_t::operator==(const interaction_bind_t& bind) const
{
return this->mod == bind.mod && this->inter == bind.inter;
}
//----------------------------------------------------------------------------
inline std::string interaction_bind_t::format() const
{
switch (this->mod)
{
case ModifierKeys::CTRL_SHIFT:
return "Ctrl+Shift+" + this->inter;
case ModifierKeys::CTRL:
return "Ctrl+" + this->inter;
case ModifierKeys::SHIFT:
return "Shift+" + this->inter;
case ModifierKeys::ANY:
return "Any+" + this->inter;
default:
// No need to check for NONE
return this->inter;
}
}
//----------------------------------------------------------------------------
inline interaction_bind_t interaction_bind_t::parse(const std::string& str)
{
interaction_bind_t bind;
auto plusIt = str.find_last_of('+');
if (plusIt == std::string::npos)
{
bind.inter = str;
}
else
{
bind.inter = str.substr(plusIt + 1);
std::string modStr = str.substr(0, plusIt);
if (modStr == "Ctrl+Shift")
{
bind.mod = ModifierKeys::CTRL_SHIFT;
}
else if (modStr == "Shift")
{
bind.mod = ModifierKeys::SHIFT;
}
else if (modStr == "Ctrl")
{
bind.mod = ModifierKeys::CTRL;
}
else if (modStr == "Any")
{
bind.mod = ModifierKeys::ANY;
}
else if (modStr == "None")
{
bind.mod = ModifierKeys::NONE;
}
else
{
f3d::log::warn("Invalid modifier: ", modStr, ", ignoring modifier");
}
}
return bind;
}
}
#endif