Class f3d::scene
Definition: scene.h (line 46)
Class to load files into.
The scene where files and meshes can be added and loaded into.
Example usage:
std::string path = ...
f3d::engine eng(f3d::window::Type::NATIVE);
f3d::scene& load = eng.getScene();
if (load.supports(path) == file_availability::SUPPORTED)
{
load.add(path);
}
Inner classes
Members
- add
- add
- add
- add
- add
- add
- add
- add
- addLight
- clear
- getAddedFiles
- getAnimation
- getLight
- getLightCount
- getSceneHierarchy
- getSceneInfo
- removeAllLights
- removeLight
- setNodeVisibility
- supports
- updateLight
undefined
Function add
virtual scene & f3d::scene::add(const std::filesystem::path &filePath)=0
Add and load provided files into the scene Already added file will NOT be reloaded If it fails to loads a file, it clears the scene and throw a load_failure_exception. On other failures, throw a load_failure_exception.
Parameters:
- const std::filesystem::path & filePath
Return type: scene &
Function add
virtual scene & f3d::scene::add(const std::vector< std::filesystem::path > &filePath)=0
Add and load provided files into the scene Already added file will NOT be reloaded If it fails to loads a file, it clears the scene and throw a load_failure_exception. On other failures, throw a load_failure_exception.
Parameters:
- const std::vector< std::filesystem::path > & filePath
Return type: scene &
Function add
virtual scene & f3d::scene::add(const std::vector< std::string > &filePathStrings)=0
Add and load provided files into the scene Already added file will NOT be reloaded If it fails to loads a file, it clears the scene and throw a load_failure_exception. On other failures, throw a load_failure_exception.
Parameters:
- const std::vector< std::string > & filePathStrings
Return type: scene &
undefined
Function add
scene & f3d::scene::add(std::initializer_list< std::string > list)
Convenience initializer list signature for add method
Parameters:
- std::initializer_list< std::string > list
Return type: scene &
Function add
scene & f3d::scene::add(std::initializer_list< std::filesystem::path > list)
Convenience initializer list signature for add method
Parameters:
- std::initializer_list< std::filesystem::path > list
Return type: scene &
Public functions
Function add
virtual scene & f3d::scene::add(const mesh_t &mesh)=0
Add and load provided mesh into the scene If it fails to load the mesh, it clears the scene and throw a load_failure_exception. On other failures, throw a load_failure_exception.
Parameters:
- const mesh_t & mesh
Return type: scene &
Function add
virtual scene & f3d::scene::add(std::shared_ptr< mesh_view > mesh)=0
Add and load provided mesh view into the scene Requires VTK >= 9.6 If it fails to load the mesh, it clears the scene and throw a load_failure_exception. On other failures, throw a load_failure_exception.
Parameters:
- std::shared_ptr< mesh_view > mesh
Return type: scene &
Function add
virtual scene & f3d::scene::add(const std::byte *buffer, std::size_t size)=0
Add and load provided buffer into the scene as it was file. Automatically picks the right reader to use, unless you use VTK < 9.6.20260128, then it requires the use of scene.force_reader. If it fails to loads the buffer, it clears the scene and throw a load_failure_exception. On other failures, throw a load_failure_exception.
Parameters:
- const std::byte * buffer
- std::size_t size
Return type: scene &
Function clear
virtual scene & f3d::scene::clear()=0
Clear the scene of all added files
Return type: scene &
Function getAddedFiles
virtual std::vector< std::filesystem::path > f3d::scene::getAddedFiles() const =0
Return the list of files added to the scene through the path-based add methods, in the order they were provided. Meshes added through the mesh, mesh view or buffer based add methods are not listed.
Return type: std::vector< std::filesystem::path >
Function addLight
virtual int f3d::scene::addLight(const light_state_t &lightState) const =0
Add a light based on a light state, returns the index of the added light.
Parameters:
- const light_state_t & lightState
Return type: int
Function getLightCount
virtual int f3d::scene::getLightCount() const =0
Get the number of lights.
Return type: int
Function getLight
virtual light_state_t f3d::scene::getLight(int index) const =0
Get the light state at provided index. light_exception is thrown if the index is invalid.
Parameters:
- int index
Return type: light_state_t
Function updateLight
virtual scene & f3d::scene::updateLight(int index, const light_state_t &lightState)=0
Update a light at provided index with the provided light state. light_exception is thrown if the index is invalid.
Parameters:
- int index
- const light_state_t & lightState
Return type: scene &
Function removeLight
virtual scene & f3d::scene::removeLight(int index)=0
Remove a light at provided index. light_exception is thrown if the index is invalid.
Parameters:
- int index
Return type: scene &
Function removeAllLights
virtual scene & f3d::scene::removeAllLights()=0
Remove all lights from the scene.
Return type: scene &
Function getSceneHierarchy
virtual std::vector< node_state_t > f3d::scene::getSceneHierarchy() const =0
Return the scene hierarchy of all added files as a flat vector, in depth-first pre-order, so that a parent node always precedes its children. Returns an empty vector if the scene is empty.
Return type: std::vector< node_state_t >
Function setNodeVisibility
virtual scene & f3d::scene::setNodeVisibility(int nodeId, bool visible)=0
Set the visibility of the node at provided index and of all the nodes in its subtree. See types::node_state_t documentation for more information. node_exception is thrown if the index is invalid.
Parameters:
- int nodeId
- bool visible
Return type: scene &
Function getSceneInfo
virtual scene_info_t f3d::scene::getSceneInfo() const =0
Return information about the contents of the scene, eg. its number of points and cells. See types::scene_info_t documentation for more information. Returns zeroed counters if the scene is empty.
Return type: scene_info_t
Function supports
virtual file_availability f3d::scene::supports(const std::filesystem::path &filePath)=0
Return enum file_availability which indicates if the file at the specified path has supported extension, unsupported extension or unsupported content. content validation is only performed with VTK >= 9.6.20260228. Setting scene.skip_content_check to true disables content validation. scene.force_reader is taken into account and plugin should be loaded for their readers to be found.
Parameters:
- const std::filesystem::path & filePath
Return type: file_availability
Function getAnimation
virtual animation & f3d::scene::getAnimation()=0
Get the animation available on the scene.
Return type: animation &