Classes
- f3d::camera: Abstract class to control a camera in a window.
- f3d::color_t
- f3d::colormap_t
- f3d::context: Utility function that implements basic OpenGL context symbol resolvers.
- f3d::direction_t
- f3d::double_array_t
- f3d::engine: Class used to create instance of other classes.
- f3d::exception: a generic exception used in the libf3d
- f3d::image: Class used to represent an image.
- f3d::interactor: Class used to control interaction and animation.
- f3d::log: Class used to show logs in F3D.
- f3d::options: Class used to control the different options.
- f3d::options::incompatible_exception
- f3d::options::inexistent_exception
- f3d::options::interactor
- f3d::options::model
- f3d::options::no_value_exception
- f3d::options::parsing_exception
- f3d::options::render
- f3d::options::scene
- f3d::options::ui
- f3d::ratio_t
- f3d::scene: Class to load files into.
- f3d::transform2d_t
- f3d::utils: Class containing useful static functions.
- f3d::window: Abstract class to render in a window or an image.