Class f3d::window
Definition: window.h
(line 21)
Abstract class to render in a window or an image.
A class to render things in a window or an image. An icon and windowName can be set which can be shown by a window manager.
Members
- getCamera
- getDisplayFromWorld
- getHeight
- getType
- getWidth
- getWorldFromDisplay
- isOffscreen
- render
- renderToImage
- setIcon
- setPosition
- setSize
- setWindowName
- Type
Public types
Enumeration type Type
Definition: window.h
(line 37)
enum Type {
NONE,
EXTERNAL,
GLX,
WGL,
COCOA,
EGL,
OSMESA,
WASM,
UNKNOWN
}
Enumeration of supported window types
-
NONE: A mock window without rendering capabilities.
-
EXTERNAL: An external window that assume the OpenGL context would have been created by another framework.
-
GLX: A window using GLX.
-
WGL: A window using WGL.
-
COCOA: A window using COCOA.
-
EGL: An offscreen window using hardware acceleration that can run headless.
-
OSMESA: An offscreen window using software rendering that is always run headless.
-
WASM: A webassembly window (when libf3d is built with emscripten).
-
UNKNOWN: An unknown window (should not happen).
Enumerator NONE
Enumerator EXTERNAL
Enumerator GLX
Enumerator WGL
Enumerator COCOA
Enumerator EGL
Enumerator OSMESA
Enumerator WASM
Enumerator UNKNOWN
Public functions
Function getType
virtual Type f3d::window::getType()=0
Get the type of the window.
Return type: Type
Function isOffscreen
virtual bool f3d::window::isOffscreen()=0
Is the window offscreen.
Return type: bool
Function getCamera
virtual camera & f3d::window::getCamera()=0
Get the camera provided by the window.
Return type: camera &
Function render
virtual bool f3d::window::render()=0
Perform a render of the window to the screen. All dynamic options are updated if needed. Return true on success, false otherwise.
Return type: bool
Function renderToImage
virtual image f3d::window::renderToImage(bool noBackground=false)=0
Perform a render of the window to the screen and save the result in a f3d::image. of ChannelType BYTE and 3 or 4 components (RGB or RGBA). Set noBackground to true to have a transparent background. Returns the resulting f3d::image.
Parameters:
- bool noBackground = false
Return type: image
Function setSize
virtual window & f3d::window::setSize(int width, int height)=0
Set the size of the window.
Parameters:
- int width
- int height
Return type: window &
Function getWidth
virtual int f3d::window::getWidth() const =0
Get the width of the window.
Return type: int
Function getHeight
virtual int f3d::window::getHeight() const =0
Get the height of the window.
Return type: int
Function setPosition
virtual window & f3d::window::setPosition(int x, int y)=0
Set the position of the window.
Parameters:
- int x
- int y
Return type: window &
Function setIcon
virtual window & f3d::window::setIcon(const unsigned char *icon, size_t iconSize)=0
Set the icon to be shown by a window manager. icon should be an unsigned char array. iconSize should be the sizeof(icon).
Parameters:
- const unsigned char * icon
- size_t iconSize
Return type: window &
Function setWindowName
virtual window & f3d::window::setWindowName(std::string_view windowName)=0
Set the window name to be shown by a window manager.
Parameters:
- std::string_view windowName
Return type: window &
Function getWorldFromDisplay
virtual point3_t f3d::window::getWorldFromDisplay(const point3_t &displayPoint) const =0
Convert a point in display coordinate to world coordinate.
Parameters:
- const point3_t & displayPoint
Return type: point3_t
Function getDisplayFromWorld
virtual point3_t f3d::window::getDisplayFromWorld(const point3_t &worldPoint) const =0
Convert a point in world coordinate to display coordinate.
Parameters:
- const point3_t & worldPoint
Return type: point3_t