Coding Style
F3D use different coding styles in each component, however there are some common rules
Common rules
Overall syntax:
- CamelCase.
- Avoid using
using
for namespaces. - Initialize variables in header when possible.
- Local variables starts with a lower case char.
- Class members starts with a upper case char.
- Indents are two spaces.
- One space between instruction and parenthesis.
- Always add curly brace after instruction.
- Curly brace one a new line, aligned with instruction.
- Add
//----------------------------------------------------------------------------
before any method in implementation.
Example:
//----------------------------------------------------------------------------
void class::method()
{
if (condition)
{
std::vector<int> myIntVector = { 13 };
}
}
Includes:
- Organized by category:
F3DApplication
,libf3d
,VTKExtensions
,other deps
,std
,system
. - Sorted inside category.
F3D Application rules
- Class starts with
F3D
- Method starts with an uppercase char.
libf3d rules
- Class starts with a lower case char.
- Method starts with an lower case char.
VTKExtensions rules
- Follow VTK rules
- Method starts with an uppercase char.
- Class starts with
vtkF3D
if inheriting from vtkObject. - Class starts with
F3D
if not inheriting from vtkObject.