Color maps
Image files
It is possible to specify a color map using the --colormap-file
option. The value of the option can be a path to an image file, a filename or a filestem. If it is not a path, these directories are used to find the file (in this order):
- Linux:
${XDG_CONFIG_HOME}/f3d/colormaps
,~/.config/f3d/colormaps
,/etc/f3d/colormaps
,/usr/share/f3d/colormaps
,[install_dir]/share/f3d/colormaps
- Windows:
%APPDATA%\f3d\colormaps
,[install_dir]\share\f3d\configs\colormaps
- macOS:
${XDG_CONFIG_HOME}/f3d/colormaps
,~/.config/f3d/colormaps
,/usr/local/etc/f3d/colormaps
,f3d.app/Contents/Resources/configs/colormaps
The first existing file found is used. If it is a filestem, all supported image extensions are tried.
We provide some ready to use color maps files, listed in the table below:
Name | Image |
---|---|
cividis | |
cubehelix | |
gist_earth | |
hot | |
inferno | |
magma | |
plasma | |
seismic | |
viridis |
It is possible to create a custom color map by creating a simple RGB image in any supported formats, and any resolution (if the height is more than 1 row, only the first one is taken into account). The image must be copied in the user config directory:
- Linux/macOS:
~/.config/f3d/colormaps
- Windows:
%APPDATA%\f3d\colormaps
Supported formats
Here’s the list of all supported image formats that can be used as color maps:
.png
.pnm
,.pgm
,.ppm
.tif
,.tiff
.bmp
.slc
.hdr
.pic
.jpeg
,.jpg
.MR
.CT
.mhd
,.mha
.tga
.exr
(ifF3D_MODULE_EXR
is enabled)
Custom values
If no colormap file is specified, it is also possible to set values manually using the --colormap
option. A list of numbers between 0 and 1 must be specified. The size of the list is a multiple of 4 and each 4-components tuple correspond to the scalar value, followed by the RGB color. For example, the default value corresponds to the hot
preset which can be defined manually with --colormap=0.0,0.0,0.0,0.0,0.4,0.9,0.0,0.0,0.8,0.9,0.9,0.0,1.0,1.0,1.0,1.0
. It consists of 4 tuples:
Value | RGB |
---|---|
0.0 | ■ 0.0, 0.0, 0.0 |
0.4 | ■ 0.9, 0.0, 0.0 |
0.8 | ■ 0.9, 0.9, 0.0 |
1.0 | ■ 1.0, 1.0, 1.0 |
Values in between are interpolated.